Is gaming bad? Countries around the world certainly differ in their answers.
Asia has seen a booming eSports gaming culture in recent years, with countries like China now treating it as a national sport; the highest “Dota” pro-gamer earns close to 2 million RMB in eSports tournaments. In South Korea, gamers can play their way up to becoming managers in major game companies or establishing their own government-backed startups (startup gaming empire?).
Peichi Chung brings us to the core of this digital space and compares its development across China, South Korea, Hong Kong, and Southeast Asia. Mapping the quiet changes of traditional values in education, culture, and societal achievements, this talk will unpack how gaming is reshaping Asia’s youth culture.
Chung Peichi is an Assistant Professor at the Department of Cultural and Religious Studies of The Chinese University of Hong Kong. Her research interests focus on new media culture and the entertainment industry.
Since 2006, she has travelled to many cities in Asia, documenting changes and new innovations that have evolved the region’s gaming scene. She enjoys Asia’s entertainment culture and has published works on Asian popular culture in edited books and academic journals.
* This talk will be delivered in English | Entrance over 18
電子競技(eSports)文化近年於亞洲盛行，不少國家如中國都將電玩看待成一項全國運動。在DotA (Defense of the Ancients 守護遺跡)遊戲中，排名最高的職業玩家每參與一次電玩聯賽可賺取高達兩百萬人民幣。